And it gets worse: in the middle of the chapter, a legion of Thracian dracoknights show up as green units. They've got hordes of troops that will be relentlessly flooding the map, and have already set up four ballistae around the walls whose range basically covers 60% of the city – which can easily pick off any of your units at low HP, along with dealing extra damage to your fliers and therefore severely limiting their movement. Chapter 14 is a large defense map that has you staking out in the Tahra streets while the enemy army throws an enormous amount of reinforcements at you.Thracia 776 is renowned for being Nintendo Hard, and there are many different levels in this game that would easily qualify as That One Level in normal Fire Emblem games.So you need to hurry and kill Manfroy, while avoiding killing Julia, hurry Seliph back across the fucking map to snap her out of, schlep Julia right back across the map to get the tome, and then try to get to Julius without him sniping off your weaker units. Oh, and he has a long-range tome that lets him snipe your units from afar to boot, making even approaching him a risky proposition. The only way to negate this is with the holy light tome Naga, which can only be wielded by, you guessed it, Julia. In other words, even your most powerful units will be lucky to do more than sneeze on him. A close second is the final part of the last chapter in which you not only have to withstand a barrage of enemies, a powerful boss with a Holy Weapon and three Falcon Knights with Awareness and the Critical Skill but you also have to hurry over to Velthomer to take out Manfroy so you can get Julia back on your side! And you NEED her back on your side, because without her the Final Boss is pretty much impossible, since he has an (un)holy weapon that not only jacks his stats, but halves the attack power of anyone attacking him, and that's before the boss's defense is even factored.Thing is, these NPCs have such poor AI that they tend to attack the enemy on sight and then get themselves killed, so you'll find yourself trying to reach for them to heal them WAY too many times to even count. And no, you can't get it again in the second half. Namely, the condition of keeping those three NPC knights alive if you want the very valuable Knight Ring (it lets foot units move again after attacking, VERY useful for dancers!). ![]()
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